Virtual worlds such as
Second Life allow people to overcome the limitation of physical and
geographical boundaries to exchange their ideas and communicate about their
feelings. Translating their thoughts into computer programs, virtual world
allows people to discover more alternate solutions and use these creations to
simulate a "real-life" day to day interaction.
For example, in
"After second life: can virtual worlds get a reboot? ", the author
used Minecraft as an example to illustrate what virtual world is and its
capability. Although users are separated, all of them join an online group that
encourages open communications and collaborations. By creating an avatar, which
is a virtual representation of you in an online world, users can interact and
communicate with other people. And virtual reality usage has been extending to
many important fields such as medical and military training, such scenario
based training and interactions are vital for professionals working in these
field.
Improvement to an
existing result could be done by asking the right questions and conducting
scenario testing, two key steps in finding viable solutions. However, that
capability was bounded by the limits of physical world, as each scene can only
host one event at a time, and lacking the power of analyzing results in real
time. Virtual Reality solved this issue by allowing users to put multiple
scenarios together, and therefore testers can examine their ideas from multiple
viewpoints to look out for where improvements are needed, and how could this
testing could be improved upon. In "Avatar 2: The hospital",
conducting a crisis scenario rescue would be a managerial nightmare. Thanks to
virtual reality, administrators can now forget about the logistic troubles that
come with it. By clicking a few strokes onto the keyboard, they can carry out
the scenario exactly the way they wanted, and as many times as they wish.
However, I think that
lack of person to person interactions presents a major drawback. Even though
that virtual reality does foster users to enhance their thoughts and
experiences, missing out a face to face communication means we will not get a
sense of the other's facial expressions, and leaving out such details, which often
are the keys for how to improve the existing challenges.
I think that augmented
reality would be an interest area to watch. For example, development such as HoloLens
from Microsoft is a great leap towards the next generation virtual reality
technology. From a two - dimensional representation to a real, interactive
systems that gives instantaneous feedback to users. The HoloLens is
different from a Virtual Reality Headset as users can press onto the button and
get first person view, instead of an different view.
Mehta, D. (2013, April 30). After Second Life, Can Virtual Worlds Get A Reboot. Retrieved from https://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/#1a949d4f735a
Simon, S. (2010, April 13). Avatar II: The Hospital. Retrieved from https://www.wsj.com/articles/SB10001424052748703909804575124470868041204